iOS

No Autoplay for videos and sounds.

iOS 8 and higher : user need to touch the screen to load and start a video or a sound.
iOS 10 : autoplay is only possible with a video without sound or muted.

Sound volume control.

Changing the sound volume of a sound or a video is not allowed.
Only one sound or video at a time.
On iOS only one video or sound can be played at one time.
When an other video or sound is started, the previous one is automatically stopped by the system.

No inline video playback.

Before iOS 10 all videos ar played fullscreen in the iOS built-in player.

3D sound features not available.

There is no volume panning available on iOS.

Mozilla Firefox [desktop]

Bad performance of texImage2D with canvas and WebGL.

Find more informations on Bugzilla@Mozilla

Ambisonic sound file can't be looped.

Find more informations on the Bugzilla@Mozilla

Microsoft Internet Explorer 11 on Windows 10 [desktop]

WebGL CORS issues

It's not possible to load video file as texture from an external domain. Find more informations on the Microsoft report: Microsoft Connect

Microsoft Internet Explorer 10 and less [desktop]

Please note that Internet Explorer 11 is the last version of Internet Explorer, and the single one which continue to receive security updates, compatibility fixes, and technical support.
ForgeJS is not designed to work on older versions of Internet Explorer.

Also, Internet Explorer 11 on Windows 8.1 and less doesn't support all the enhanced JavaScript APIs used in ForgeJS.

Safari [both desktop and iOS]

WebGL CORS issues

It's not possible to load video file as texture from an external domain. Find more informations on the webkit bug report: WebKit Bugzilla

Poor video WebGL renderer performance

Performance of video texture image is slow. Try to reduce the pixel-sizes and bitrates of your videos for these browser. Find more informations on the webkit bug report: WebKit Bugzilla

Windows Phone 8

Doesn't support video texture at all.

7th Mar 2017